You're a broke, down on your luck, thief ninja.... yeah a thief ninja.

You've heard museums keep expensive things in them, and so off you go.

In And Out - Night Burglar, is a game about sneaking your way in to a vault and booking it out without being caught by the guards.

This game was made for the VimJam.
My VimJam 2 Submission:

Rated 5.0 out of 5 stars
GenreAction, Puzzle
Made withGDevelop, PixiJS
Tags2D, Cute, gdevelop, Ninja, Pixel Art, Short, Singleplayer, Stealth
Average sessionA few minutes
InputsKeyboard, Mouse


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Awesome game, really got me tense, lol

Glad you enjoyed it, I really enjoyed making this one. 👍

Love it

Would it be okay if I made a remastered version?

Glad you enjoyed it.

It's a jam game, so feel free to make your own version. :)



I'll be sure to share the link after I finish development


Cute game, great concept and design for a jam. I can see this being bigger than it is. I like the idea of a mouse and keyboard as it gets the user to use more than one peripheral rather than relying on just the one. We are so used to using the same things all the time, adding this helps our brain split things up and process them differently. So many options so little time lol. Keep up the good work. 


Thanks! I'm glad you enjoyed it.

I'm really happy with how this game turned out. :)


Hi , there I am a game developer as well and I checked out your game Galaxy Bash ( Pretty cool). I just wanted to ask you if you would please inform me how you created your game to handle different screen resolutions. If you are able please create a video tutorial I would greatly appreciate this.


Pretty nice game, simple and fun, I love it.

Thank you!

It was a jam game, so of course I couldn't do everything I wanted to with it, but I'm pretty happy with how it turned out. :)


Since making this game I've started making devlogs on youtube about the things I'm working on:


I liked it. really enjoyed how simple the back beat was but still how perfectly it fit. add just as much as is necessary. I played for a long time. The controls were cool, but on the keyboard I really wish I didn’t have to go between mouse and both hands on the keyboard. concept was dope, challenges were dope.


Thanks for the comment!

A tonne of people have commented on the fact that I used the mouse at all, when I could have made it a keyboard only game really easily.

It's definitely something I'm going to change when I can go back and fix the game. :)


Cool concept, seems to be heavily inspired by mark of the ninja mechanics.


Maybe subconsciously.

I was  in the prototyping phase of a non-combat metroid-vania game I was working on. Where a couple robotic enemy types had vision cones, and when I was bouncing game ideas off the wall with a friend I knew I could do vision cones, so I just ran with it. lol.


Well, I had fun with it. Great work there!




Leaving this comment so I can play after work. Seems promising!


I hope It doesn't disappoint. :P