A fast-paced puzzle platformer with funky vibes and levels. Along with a placeable checkpoint, you'll pick up new mechanics to help you grab the key that unlocks the door in every level. Be careful however not to cross your own path, as you leave a trail behind you that will force you to restart the level if you run into it.

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Contributors:
HelperWesley, As Game Designer
Goblinknuckles, As Music And Sound Designer
ArtManOil, As Art Designer

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This game was made for VimJam4










StatusReleased
PlatformsHTML5
Rating
Rated 3.7 out of 5 stars
(3 total ratings)
AuthorHelperWesley
GenrePlatformer, Puzzle
Made withGDevelop
TagsGame Jam, gdevelop, Singleplayer

Comments

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how does the rocket work i dont jump high

They give you an extra jump in the air.

thank you!

also big fan of your videos you made me start game dev! I started watching when I was in 7th grade

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Rewound Walkthrough

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That'll help people that get stuck on the higher levels. 👍

My left-shift doesn't work so I couldn't get past lv 3 :'D

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Oh shoot. 😩

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Had Fun Playing IT!!

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i placed a cassete but i didnt respon but im not being resetted. is it becuase i duble jumped while having the cassette?

No, it's a bug that happens if you try to place the cassette outside of the circle. 😅

all right thanks!

(1 edit) (+2)

Excellent puzzle platformer, though the four jump sounds over and over get annoying really quick, and for being a music game, it feels... incomplete. I do get this game is a jam game, after the jam though it would be cool if the jump sounds matched the background music if you added it. I play a bit of music too and I think it would be really nice if there was background music, otherwise a great game. (please add background music I'm begging)

I was able to get to around level 12 with the time I had to play. I really enjoyed it! Here's some thoughts I had while playing

  • I REALLY love the art style and how it ties in with the mechanics. It is incredibly effective and looks really polished
  • As a person who creates music, I love the little bass riffs between each level. Would have been nice to have some sort of chill music track, just to give the game more mood and feel.
  • I wish there was a way to navigate back to the level screen without having to refresh. Nice on the game persistence though so you can refresh and still keep progress.
  • I also would like a level reset. It seems like the levels are always beatable and never soft locked, but I like having quick resets on games like this to make playthroughs more efficient.
  • I love the design of the levels, they really make me think!

Overall great job on this submission. Very well polished and the issues I had with it had nothing to do with the actual mechanics of the game itself

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10/10

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Yo this game is fire! Nice job Wesley keep up the good work!